Article URL: https://pulsepathgame.netlify.app/ Comments URL: https://news.ycombinator.com/item?id=49096493 Points: 7 # Comments: 5

You get two rounds, and the same six links in both. What changes is where you put them. Send as much Pulse DMG as you can to the TARGET. Nothing upgrades and no link ever gets stronger, so where you place your six links is the only thing that moves your score. You build a path one link at a time by tapping a space. Some paths run straight down. Others divide into two lanes and recombine, or loop back through the same spaces more than once. The path decides its own shape — you decide what goes where, and you can leave a space empty. Two rules apply everywhere. Every space you put a link in drains a little Pulse DMG, helpful links included, so a link has to be worth more than it costs. And every path has a Max Pulse DMG — anything above it is thrown away. Every node on the left is one piece of a path: a link you place, a rule the pulse obeys, or the two ends of the path itself. Every path begins here with the same pulse, and it flows downward through the spaces. Your starting pulse never rises and your links never upgrade. Placement is the only thing you control. Every space shows the pulse before → after, so you can see exactly where it was lost. Every space with a link in it drains a little of the pulse, helpful links included.