Article URL: https://www.aventos.dev/our-process?view=blog Comments URL: https://news.ycombinator.com/item?id=49000429 Points: 25 # Comments: 24

We find the one thing that made readers keep scrolling, then build a tight 20 minute episode around it. Everything else gets cut. We don't use LLMs for any of the writing. It's bad writing every time we've tried. A beat sheet locks the action, the shot angle, and the pacing for every scene. Then we use a cheap model to generate fast, rough draft clips just to see if the pacing and emotion land before committing to anything. Every shot gets regenerated in high quality, using character and environment references to hold consistency. The hard part already happened in directing, so an agent reruns the earlier prompts for us, and we only step in to redo a shot that missed the draft. Footage gets upscaled and cleaned up frame by frame, fixing whatever AI still gets wrong. Then dialogue, music, and sound effects come together into a final mix, subtitled and checked before it ships. Why not just hire real animators? Why skimp out on anything at all? The core reason: Entertainment is constrained financially, and that shapes creative decisions. When Hollywood underperforms, we see more layoffs and in our view more generic shows. Our bet is that if we can make anime financially feasible, we can do two things. One, fans here actually get to make anime in the US. Instead of needing to fly to Japan, speak Japanese, and preferably be Japanese to break into the industry. Two, pay the employees(artists) better. Look up the production committee system in Japan and how it treats artists if you want the details. But TLDR; anime studios are broke, the system isn't changing anytime soon, and it pushes independent contractors into working for dirt poor wages. We think a an AI studio fixes many problems in the industry. Smaller and faster means more financially feasible so we can give better wages for artists and enable a new industry to thrive in the US. When we choose a story, or write one ourselves, we always have to think about the consumer. That usually means writing for the standard anime watcher, typically Gen Z or Gen Alpha, around universal experiences like high school and exams. Most stories we write target a younger audience, male leaning(we're dudes) and follows similar problems and struggles we had when we were younger.